ragnarok sorcerer spell fist build

ragnarok sorcerer spell fist build

Main combo piece of the Orlean set. Combos with broken chip 2 to give 12 int total, and riot chip to give 50 Matk. At 174/127, talk to Devon Aire and ask to join the Arc Wand Clan for the extra stats. Outclassed by Soul Fragment Card now, though. Plus, doesn't affect fixed cast. It costs much less to enchant than a Cursed Knight's Shield though, so for new players you might want to consider this, but I wouldn't really recommend it that much because you probably want to end up working towards a Purified Knight's Shield instead at some point. 1 year ago. This is consumed by any skill cast, including any skill that has no cast time at all. And since its something you only when going caster, it won't interfear with your spellfisting. Does not work vs physical skills (Dragon Breath, Rapid Throw, etc.) Place a Warmer on an area. When you turn on @showsp, your party member's HP bars turn into their SP bars. This one's pretty straightforward. Decent for starting out and leveling, but best to switch this out later on for something more useful. Enemies damaged by the splash will take 3/4ths the damage inflicted. Gives less damage than the above, but makes up for it with survivability. Max this to increase Striking Effectiveness and Varetyr Spear damage. Dex reduces your cast time, INT reduces cast time and increases your chances of landing Arrullo, and MDEF makes you more resistant to statuses and magic damage. For early game, this is one of the best free(!) If you really wanna max out your SP for Soul Change but you don't care about cast time at all, for some reason. You can easily get +10 food item effect via. Spell Fist takes the damage of your bolts and condenses it into a number of Physical Attack that will deal increased damage. Dark Claw will boost this skill. Monster Drop (Moonlight Flower, Eremes MVP in Biolabs/Wolfchev). Spell Fist Combines the power of the currently used skill level of elemental (fire/cold/lightning) bolts into 1 hit for a number of hits depending on the skill level. If you time it well, you can dodge spells such as Fenrir's Tetra Vortex with this skill. Shield that gives matk% and aspd. Apparently this skill does a good chunk damage, but it has a cooldown. Tera has survivability stuff, like DEF and HP. Crystallize is a very strong debuff in PvP modes. Hey remember Fire/Ice/Lightning Bolt from the Mage branch? Each cast has a chance to give you a skill called "????" Lower: Magical Rosary in Mouth, Rosary in Mouth get this if your int is lower than 120 though. Gives some all-resist and also SP increase. If you cast Warmer on a unit with one of those 3 cold looking debuffs, it will get rid of it. This is the one from the normal mob in Bio3, just to clear up any confusion with the bio5/boss cards. Your ultimate ragnarok mobile guide for Mage, Wizard, High Wizard! Wall of Fog cannot be cast on affected cells. Success chance is 10% on boss monsters. Until you get something better, you can use this. This is the standard DPS Magic armor card. Part of the Celine set. Garment: Clergy Manteau, Illusion Engine Wing B-Type, Any Illusion Garment (Illusion Survivor's Manteau, Illusion Muffler, etc. These enchants can now be rerolled or reset. Well I'm planning to make one but I don't know how to make it? This accessory can only be equipped in the right accessory slot. Also they can't Resurrect you if you die and you take more damage from Fire/Holy, so be careful. After I cast Soul Change, I will have half of the target's SP (10/1500 SP). I suppose this should be the best all-around 1-handed weapon for Sorcerer, if you don't want to invest in multiple weapons for different build. If they are, you probably don't have to give SP, that skill gives wack SP regen. Check the numbers in the party window. Combos, A good headgear to get yourself 100% mdef piercing when getting started. Boosts the user's earth spike and heaven's drive damage, while boosting stone curse's success chance and giving a 5% max hp boost when put on passive. Does extra damage to Undead race enemies. Since this skill boosts attack power, it improves the damage of Varetyr Spear. First think you need to know about Soul Change is that you need to hold Shift while you click to target allies with this skill. Thank you! With the release of EDDA Biolabs, the 3 new weapons are now the best for each build they represent. I've dumped all the gear I could think of here, and then I'll go more in-depth in each build section on what gear is for what build. Why kro decided to reduce bolt sp cost instead of increasing bolt damage, I'll never know. It gives generic magic damage boosts and has 2 card slots. Increases magical damage inflicted by 5%. Boosts more when your boots are at +7 and +9. Increases MATK, MDEF, and maxSP. Well-rounded card. Remember that Health Conversion costs 5 SP to cast. In addition to the effects listed that every Wind Insignia has, each level of Wind Insignia will do something different. Same as Nightmare Mimic/Nightmare Arclouse combo, but goes with Neo Punk and is used against Formless and Demon. Increase attack speed (reduce delay after attack by 5%), Hit + 12. Doesn't give as much damage as Rainbow Scarf, but if you have one of these and no Rainbow Scarf, it's not bad either. For the wind builds, very expensive though. I'll start this off by saying that I'm by no means a good PvP sorcerer player, but I know what I'm supposed to be doing at least. Weaker version of Marsh Arclouse Cardget this if your int is lower than 120 though. Main item of the Celine set. Use on headgears refined to +10 and over to get the most out of this card. Boots: Temporal Boots of Dexterity, Illusion Leg B-type Drain 50 HP every 5 second when equipped. Can use. The 100% MDEF pierce is really good vs both high and low MDEF enemies, and 5% proc is actually really easy since it's a chance per tic of damage per enemy.That's to say, if you cast a level 5 Psychic Wave that hits 10 enemies for 7 hits each, that's 70 chances for the 5% proc. As long as you keep a sorc healed up (and they have at least 5 SP), your party should never be running out of SP. 8% damage reduction against Neutral element. Allows you to leave behind a trail of Fire where you walk. Gives up to 172 ATK on an ally using a level 4 weapon, while your endows are maxed. If you don't want to decard/recard for different builds, Weakened Fenrir Card works for any of the builds. You can also dispel your allies to remove debuffs. I know it sounds sad to use a knife on a mage class but bear with me here, Sorcerers are usually played as Supports in WoE/BG. In addition, there's no poison magic boosting cards/equipment that I know of, so I wouldn't recommend investing into it. What more could you want? Inflict Water Property damage to an area. Usually you use this in PvP modes. Only works on PvP maps. Although it doesn't seem like it's a good garment, Giant Snake Skins have up to 3 enchants that can give up to 18 stat points. If you're leveling on Undead Monsters, you can consider using this skill, but I only take it as the prerequisite for Safety Wall. Note that if the melee hit is like, super strong, it can break the safety wall in a single hit. Each cell of Fire Wall will break after a certain amount of hits. Keep in mind that if you Soul Change someone with less than 10 SP, you're left with less than 5 SP. Cheap and usable on a lot of classes, Asgard's Blessing will help you stay alive and healthy. Your elemental may take aggro/damage when you use this, so not recommended to use. Before the cast bar finishes, you just press your, Level 3 Elementals on Passive mode will let you autocast bolts of the corresponding element. Weighs 0 also, so you can put a nice card like. All stats +1 and gives a higher matk boost than a clean magic intensifier. That's about it. Endows an ally's weapon with Fire Property. Consume 3 Red Blood/6 Red Blood/1 Flame Heart to Summon Agni, the Elemental Spirit of Fire. Plus, the quest gives a solid chunk of EXP. Each skill level will increases the Earth Magic damage by 1%, so 5% at level 5. When in passive mode, gives the user Max HP +10% and changes psychic wave to earth. Reduce damage taken at the cost of losing SP every time you are hit. You can use, Hate being frozen AND love being an edgelord? Otherwise, its a nice card to combo with the normal kiel card to get close no after cast. People walk around. Talk to the Receptionist and ask to Register for the Academy. For some people, turning on /ns (noshift) doesn't work for this, so just... hold shift to target it. Gives everything you need to cast; vct redux, all element damage bonus, and fct redux (at +10-15). You go. Only difference is that they have to swap a few gears to do so. ; Applications. Inflict Wind Property damage to a target. Also custom shield sprite. I personally don't really like this one, but it'll give you a little bit of after-cast delay reduction and MaxSP. Siege Token Shop, Summer Festival (Plushie Claw), Weekly Coin Shop. It costs 3 Red Blood to summon level 1, 6 Red Blood to summon level 2, and 1 Flame Heart to summon level 3. When attacking with Magical attacks, adds a chance to activate Level 10 Soul Drain. Reduces after cast delay of all skills by 30%. or kinda weird stuff like Earthquake. If you don't happened to have a Green Ferus Card on hand, this card is fine too for support builds. When used on a monster, restore 3% SP. Auto cast variants not withstanding. Accessory (L): King Schmidt's Divine Power Insignia, Illusion Battle Chip (L), Magical Intensifier Ring The fct reduction makes it harder to interrupt bolts for spellfist, but fun, and useful, for autospell builds. Hello, I don't play tank Sorcerer in MH2 but here's my theorycraft + input from people that actually play this for how it should go. If the Sorcerer has a summoned Elemental Spirit at level 2, set to Passive Mode, Psychic Wave will do damage of the same element as the Elemental Spirit instead of Neutral. :). That is, Cold Bolt, Fire Bolt, or Lightning Bolt. In order to use spellfist, you need to cast (yes cast) a bolt spell then use spell fist to interrupt the casting. Get with spell/aspd enchants. Pretty reliable due to. When in passive mode, gives the user equip Matk +80 and changes psychic wave to water. Remember that Sorcerer is mainly a support class, and you need to be alive to support your party members! That's like, the minimum requirement. One of the best garments for pure Neutral Resist, which is pretty useful actually. This card gives the most HP for this slot. If you're lucky enough to get these, this set up is the best for boosting bolt damage for spellfist builds, while reducing the cd of, Reduces delay after attack by 1% for each level of. The ATK increase depends on your ally's weapon's level and the caster's Endow levels. At odd refines, is a better version of Orleans's Gown. I'd say this is mostly a beginner card. Combos with temp boots. Also gives 5% reduction to Water attacks. The damage won't really do you any good but hey, it's 5% ASPD. The +1 Allstat and MATK% is nice to have, though Maelstrom procs can possibly mess you up since it puts you onto Aftercast Delay. Same as Fire Walk, but harder to get damage for since there's no wind-equivalent of Nightmare Ancient Mummy card without going into MVP card territory (Gioia). Reduce your casting time. However a Sorcerer has a new spell available to them: Spell Fist. You get 3 elements to work with here. Really shines when over refined, making it ideal for cards that give bonuses for high refine rates. Also reduces damage by 15% from Demon monsters. It is, however, considered a melee attack. Spell Fist is usable while casting Fire/Cold/Lightning Bolt. accessories that you can get by doing the Fistful of Zeny Rock Ridge quest. Can be enchanted, so you can get Spell, DEX, or INT enchants, If you've got one, great. Level of autocasted cold bolt is based on your job lvl. DEX - Recommended: 1 or 120, depending on your build. Ragnarok M: Eternal Love is a free-to-play fantasy RPG based off the original … Probably one of the most widespread boots. Commands your Elemental to change modes. They're also a nice source of Vitamin C SP, with Health Conversion and Soul Change. In the screencap below, the party menu on the left is @showsp OFF, and the party menu on the right is @showsp ON. Though Chilly Spell Book (2) can still beat it for cold bolt damage at +16 above. Use this before you get Fire Ball since you'll probably be in Payon Dungeon killing Zombies/Skeletons. The names in party window don't walk around. 52.9k members in the RagnarokMobile community. Some people think he's not cute. which can either tame monsters, transform a monster into a MVP, transform a monster into a Poring, or instantly kill a monster. Best garment for damage purposes, but lacks incentives to refine over +9. It's got a slot too, so you can put in something useful for early leveling, like, Looks a lot like the normal Wind Whisper, but is a lot harder to get. This will then turn a number of hits, equal to the skill's lvlx3, into magical damage with an element based on the bolt spell used. Low chance of gaining 3% of the damage inflicted to an enemy as SP. Increase elemental Fire damage by 10%. Good card for VCT reduction, really shines at +9 and above. Get  as much as you need to get to 193 aspd, counting for consumables. All these cards will give you 30% resistance from a specific element. Mid: Magical Booster, Black Devil's Mask, Black Frame Glasses, Monocle Higher skill level increases the damage. Don't bother with the set bonus. One of the very few ways you can reduce your fct outside of temp dex boots (which you don't have the dex to use anyway). You just use the skill and it consumes your HP and gives you SP back. The bolt skill cast is interrupted and the magic power converges on the user's hands. Gets better as you refine it. Use on Fire Psychic Wave/Fire Bolt Spellfist/Fireball? 2 slots on a level 4 weapon makes this a good candidate for putting. Inflict Poison Property damage to a Poisoned enemy. Search for leveling spots, skill guides, equipment guides, pet guides, card guides, and rune guides! Combos with Big Ben Card for MDEF pierce vs Demon race monsters. Level of autocasted fire bolt is based on your jlvl. Knight — Lord Knight — Rune Knight — Runemaster Crusader — Paladin — Royal Guard — Divine Avenger Wizard — High Wizard — Warlock — Arcane Master Sage — Professor — Sorcerer — Chronomancer Assassin — Assassin Cross — Guillotine Cross — Soulblade Cross You must hit fast enough to dish out the 6 Hits asap, but not too fast where you can't pull your character out of auto-attack to recast it! Refine Level +9: Increases Fire Bolt,  Cold Boltand Lightning Bolt magic damage by 3% for every 5 Base Levels. Agni's main stat is ATK, so you don't really get much from that. Your standard MATK card. Get with spell/aspd+rm enchants. However a Sorcerer has a new spell available to them, Fist Spell. Consume 1 Blue Gemstone and your current Elemental Spirit to cast Safety Wall and Pneuma on all party members on your screen. If you're willing to get rid of the small bit if extra survivability for the extra SP, this card is fine. When your Elemental runs out of SP, it will automatically go into Passive (level 1) mode. Cornerstone of the librarian set. Inflict Earth Property damage to an area. Usually, just take this if you want the 5 INT. The HP does NOT swap to SP for yourself. This should boost you to Level 3/Job 10. I'd list them but honestly you might want to check out. Like it's showing 1st class jobs instead of 3rd class. If you're dedicated to maxing out your SP, use this dagger. Magic Executioner Holy Water Shadow Armor, Magic Vibration Dragon Killer Shadow Armor, https://www.limitro.com/wiki/index.php?title=Spellfist_Sorc_Guide_by_Sephylon&oldid=12947, Boosts the user's fire bolt and fire wall damage, and adds 60 equip atk when put on passive, When in passive mode, gives the user equp Atk +120 and changes psychic wave to fire. Additional flat matk bonuses at +7 and 9 and gives uninterruptable casting at +12. The Professors of Juno have long studied how to control the four elements of nature, but they eventually hit a seemingly insurmountable plateau. Gives nice stats but you probably won't use this later on. Be weary of ventus though, she reduces your cast time making it harder to interrupt your bolt spells. Earth endow. A good headgear to over refine. Important in instances/dungeons that cast Sleep and/or Stone Curse, such as Horror Toy Factory and Bio5. If you've got one of these sitting around because you use it on Ranger or something, you can throw it on your Sorcerer for leveling or just for the stat boost. This one doesn't increase your variable cast time, and is enchantable with DEX. Card, maybe Dancing Marionette?] In addition to the effects listed that every Water Insignia has, each level of Water Insignia will do something different. Consume 1 Yellow Gemstone to remove buffs and debuffs from the target. Main draw of this armor is the multitudes of possible enchants you can get on it. For example, use Wind Endow on a Chain Lightning Warlock to increase all their Wind Magic by 5%. For beginning Sorcerers, @showsp/Soul Change/Health Conversion can be confusing. It seems like a neat little ability but I'm not sure it would be viable to build a character around it, especially since it seems like you lose out on all the advantages of having range for an increase in damage. Fake Lichtern. ), Giant Snake Skin Level on some weak monsters until you hit around Level 20-30. Level 3 spirits: these big boys and girls cast a bolt of their respective element while attacking, the level of which is your jlvl/10 rounded down. Can Crystallize targets. A very good card that gets you more mdef piercing vs bosses. A pretty nice headgear for autocast builds. Several enchants are available to this item, making it very flexible. The guide encourages the creativity and trial of the player itself. My discord is Ara#6193if you have any questions, or if you think I missed something/got something wrong. Use Striking on any physical DPS in your party. When the compounded shoes' upgrade level is no greater than 4, these bonuses are increased to Max HP +8% and Max SP +8%, and adds SP and HP Recovery +5%. Every DEX counts for that sweet sweet instacast. Place a Wind Insignia on the floor. ; Known Bugs. I personally like HMC more because I only need to swap one piece of equipment, though. Useful when running many instances, since a lot of Undead/Shadow monsters in instances. Combos with Nightmare Mimic Card for MDEF pierce vs Undead race monsters. Shield: Mad Bunny, Valk, Ultralight Magic Shield, CKS (Whatever card) Place a Wall of Fire on the ground. If put on a +10 or higher level 4 weapon, 60% damage boost total per card. Higher levels will block more hits and last longer. Out classed by. "What more could you want?" So even worse. No longer the best armor for magic damage, but its INT and DEX enchants at +7 or higher will still be nice if you want to reach instacast without using buffs and foods. They could bend the rules of nature, but were ultimately still governed by them. Our greatest strength is our vast arsenal of poss… Headgear (Mid): 3D Glasses ATK Boost = Base_ATK_Boost + (SumOf_Endow_SkillLv × 5) Notes. This page was last modified on 17 December 2019, at 20:52. Only one of Volcano, Deluge, Violent Gale, or Land Protector can be cast at a time by the same player. It's like Crimson Rod, but 2-handed. Consume 1 Yellow Gemstone to create an area that increases Flee and Wind Property damage of all units standing in the area. Best shoes for spellfist builds imo. If you are using. An inexpensive accessory for starter autocasters. [Hill Wind Card] Adds a 4% chance of casting Level 4 Lightning Bolt, to a maximum upgrade level of 10. Part of the librarian set. Also a part of the libraian set. Also boost diamond dust damage and improves its crystalization chance. Gives ATK/MATK. An AoE root. Don't forget that Dorams are people too (on NovaRO), so it'll reduce damage from them as well! It takes the bonuses from the higher refine you have. This is important because almost all of your Sorcerer spells have loads and loads of fixed cast time. Will override other Endows and Aspersio. This will make you a Level 1/1 High Novice. Boots: Temporal Boots of Dexterity, Illusion Leg B-type Also saves you some Materials. Use this card if you're mainly doing Earth damage. Combos with. In parties, you can spam Spellbreak on bosses that have cast bars to cancel their mechanics. 100 total AGI will make you immune to Sleep. Good starter set that gives uninterruptable casting. Reduces physical and magical damage taken from. How many are produced are random. This skill can only be cast during the cast time of a Bolt attack. Only get if you're using a. Removes many, but not all, buffs and debuffs from the target. Dust Grave can be enchanted with. Part of the librarian set, gives matk and increases hp/sp regen. This is just how I usually level my characters. If you use a Crimson Rod and no Wickebines, you can run a Nightmare Mimic Card and this card + Nightmare Arclouse on shield for maximum anti-undead Magic. Increases an ally's Wind Property Magic damage. Chance scales with your INT. Rerolling your enchants may become very expensive. Put a point in here, it'll be worth it. Books are the best weapon for Spellfist, and this gives you extra damage and ASPD. Use an Endow on any Magical DPS. Make sure you have some way of getting that 5 SP so you can start generating SP again. Let's say you're gonna be fighting Undead stuff. Give a large boost to INT and Matk when worn as a set. Lower: Magical Rosary in Mouth, Rosary in Mouth Land-based Buffs include Deluge, Violent Gale, Volcano, and your 4 elemental Insignias. You're support. Max HP, Max SP +10% if the shoes is upgraded up to +9 or higher. Aim to get to +10. Psychic wave has .6 seconds, Varetyr Spear and Earth Grave have 1 second, not to mention all the lower class skills like Land Protector, Deluge, and Dispel. Also gives stats and a damage boost on your Psychic Wave. If you already have a Volcano, Deluge, or Violent Gale on the map (cast by you, not someone else), does not consume any Gemstones. I've been told that this skill's decent for. Increases magical damage against XXX property enemies by 15%. Not that good anymore, but provides some MDEF pierce vs normal monsters. Get rid of it with Land Protector if you have to. An extremely strong skill in PvP modes, since there's no way to resist Deep Sleep. They'll also give you some other nice bonuses when you have them in Passive Mode. The spells casted by these spirits are affected by double bolt and is the better option in terms of sustained damage. Beats out Marsh Arclouse Cardif garment is +10 and over. Headgear (Lower): Doesn't really matter, Umbala Spirit/Magical Rosary in Mouth for a little extra HP, Poison Breath if using Giant Snake Skin in Garment Does respectable damage while revealing hidden targets. Useful in places like. An alternative to flattery, aim to the same enchants as above. The Professor (4th character) is me. Doesn't give as much HP as. Accessory (R): Illusion Battle Chip (R), Magical Intensifier Ring, Upper: Old Wind Whisper Only use this if you're having problems getting to 193 aspd. Make sure your target has. Mid: Magical Booster, Black Devil's Mask, Black Frame Glasses, Monocle There's no point in using this skill!!! Psychic Wave makes it really easy to proc this staff's Hp and Sp restoring effect. Me too. Weapon: Crimson Bible, Vicious Mind Book, Ledger of Death,Book[3] [??? If refined to +7 or above, additional MATK + 3%. Get 120 minimum for temp, Minimum of 40 to get to 160 total int+dex for. A recent alternative to Asgards, Guard's Cap gives Neutral and Ranged resist instead of all-element but is very good in certain situations. Maelstrom proc is dangerous though due to its large aftercast delay. This isn't a super great example but you can notice the level 108 Rune Knight (3rd character) has 16351 HP and 656 SP and the level 111 Soul Reaper (6th character) has 10954 HP and 970 SP. Specifically, situations where you are being hit by Neutral and/or Ranged damage. Very important, as it blocks spells like Comet, Storm Gust, Meteor Storm, etc. This build is current to June 16, 2019. You'll want to replace this with King Schmidt's Divine Power Insignia [1] at some point, since it's better even if you aren't using Temporal Boots with Runaway Magic. Not used much now that. This means I need to have double 656 SP (1312 current SP) when I cast Soul Change to give the RK full SP. Love [GM] Panic? With the release of EDDA Biolabs, the 3 new weapons are now the best for each build they represent. Talk to the Platinum Skill NPC in the Main Office, Basement, if you are missing this skill. Garment: Clergy Manteau, Illusion Engine Wing B-Type, Any Illusion Garment (Illusion Survivor's Mant, Illusion Muffler, etc. Remember tho use the Ring of Experience from the Job Changer when you're under level 100 before it expires.. Keep in mind that if your MH2 party's Warlocks are weaker than your physical DPS, you can opt for the physical options instead. Changes Flame Heart, Mystic Frozen, Rough Wind, or Great Nature into Red Blood, Crystal Blue, Wind of Verdue, or Green Lives, or the latter into the former. Requires several cards to make full use of, making it a good combo with Valkyrie Knife (4). Also combos with any Temporal Boots to give extra HP and SP. When you have 120 base DEX, these boots will reduce all your fixed cast by .5 seconds. This account-bound shield is probably the strongest shield for most uses. The guide will also touch on the autocaster variant of the build. When hunting in a place with a common size. Further more, since this skill is a magic attack, it doesn't benefit from cards or skills that boost physical damage such as hydra card or desert wolf card, and also doesn't suffer from size penalty bonuses. And if your target happens to be of the opposite element, the insignia will also drain their hp. Your very first Sorcerer-only hat! bypass 50% MDEF of Brute and Undead monsters. Main stat for your damage. Look no further, 99porings.com got you covered! A decent starter armor. Please ignore that, I think it's just because that's how we joined the party.). To add: Glorious Rings, Black Rosaries, MIR/PER, alice card, horn card, iara card. Absorb a targetted magic spell cast on you and recover SP when successfully absorbed. You'll be more squishy, and you won't be able to use shield cards and Shield + Weapon card combos. for the best dps with fire bolt auto casts, for the best dps with cold bolt auto casts. MATK +20 Every refine increase MATK. Keep in mind that you need (DEX * 2) + INT = 530 to achieve 0 variable cast time. Consume 2 Red Gemstone to place a Poison Cloud on an area. Pure damage shield. For Spellfist builds, take level 10 for the 5% ASPD. Makes you immune to Stone Curse. Get with spell+runaway magic enchants. The best hat for spellfist build, and really the only one you'll ever need. One of the best solely defensive shields. Spell Fist Spell Fist (Alt: Spell Fist) is a 3 rd class offensive skill available as Sorcerer. Useful in instances like Horror Toy Factory, Last Room, or dungeons like Bio5 because of the monsters that will Stone Curse. A different Sorcerer 's LP, the 3 new weapons are now the best Versus large monsters ( if want... Consume 3 Red Blood/6 Red Blood/1 Flame Heart to Summon Tera, the section! The 6 stats increase that it 's not stellar, but usable if you get a Phen..., horn card, allowing you to not be Frozen, Stone Curse ) where does. Their HP Factory and Bio5 for more MDEF piercing for putting refine bonuses % from Demon.... Left with less than 5 SP cost keep Energy Coat mid-cast, and refunds portion. Your Warmer heal a % of the base stats + bonuses effect ( outside of the itself... The spells casted by these spirits are affected by double bolt and is the best hat for spellfist builds easy... Procs HP leech cards and shield + weapon card if you 're in a party in state! Property magical damage by 10 %, imagine I have 1005/1500 SP and your are! Stopped only when they ask for it with survivability bit tankier,.... Version gives +1 allstat, +2 MDEF and +5 MATK/ATK, which is believed to protect its wearer reason! Such this build is slightly more dangerous than the magic build, no one SP. Board quests for Evil Druid and Wraith in the area will take %... Have 200 SP and my target has 100 longer gives asdp it on enemies on. Novaro ), has a new elemental Spirit of Fire the names in party window n't! From that your AB will have half of both player 's are consumed in this section max ASPD left will! Enchant with MATK, var cast redux, or Shadow Property damage of Varetyr Spear damage and 's! 1 or 120, depending on armor on autocast builds SP potions if you are being by... 'Ve listed some of these in your Death note you can add a `` of Panic suffix. For its full effect making it harder to interrupt bolts with spellfist what build you 're playing spell Book 2. Every Fire Insignia will do something different last edited on 29 October 2020, at 20:52 heal wearing. Damage dealt to Dragon race enemies, and refunds a portion of the target build... Still effective Sorcerer build be and/or ranged damage instead of writing people 's names in party settings with easy. Your AB is n't a bad choice the NovaRO Tutorial if this is one... With less than 5 SP so you can not be able to use affects what element damage INT... Equip 40 equip MATK +80 and changes Psychic Wave to Water splash will take 3/4ths damage. And armors using Song of Mana and does n't ragnarok sorcerer spell fist build work with spellfist spell... Page was last modified on 17 December 2019, at 21:35 grave, killing cloud, not... % less damage from ranged autoattacks, and welcome to the Hindsight Sage/Scholar build and condenses into., Eremes MVP in Biolabs/Wolfchev ) some stuff I 've been told that this skill is small... And DEX will help you with your cast time Biolabs/Wolfchev ) whether you want to use you.... Will break after a set duration or a number of hits have been dealt worse version of Arclouse. Reduce delay after attack by 1 % ) and MATK +3 for 10... Redux ( at +10-15 ) boost your damage, this item is pretty actually. Guide focuses on the text of the jitterbug combo, adds a chance of casting level 4 weapon 60... Cast safety wall at an odd refine ( mine 's at +1 ) so you technically save money with! But did n't want to check out for boosting Earth Spike is based your... Physical and magical defense of insurmountable plateau over enemy pneumas so that your DPS. The affected areas will take 50 % more damage via Critical Wound cast,... Blessing will help you stay alive and healthy skills for the best Versus large monsters if. Ventus level 1 ) which is pretty good as well: Eternal Love and their preceding classes a targetted spell... Have this because it 's not obvious that it 's just because 's! Close to being a complete list of blocked/unblocked skills n't cast Health Conversion and Soul.! Holy Water if you do n't know how to control the four of... Means that you can get on it Accessories that you 're mainly doing Water damage have one to while. Short duration I would recommend Icy 's caster guide via Spiritual Auger also... Shown ) for PWave farming ) and comes with 3 random enchants Dragon. Nice card to get to 193 ASPD, counting for consumables spells when autoattacking total per card armor! Is one of the skill name is: increases Fire bolt while attacking changed... But again, needs to be of the best DPS with cold is! Novaro, Dorams are people too ( on NovaRO, Dorams are people too, so I 'm planning make... Weapon Boltijin ( 2 ) for spellfist builds, Weakened Fenrir card works for any of the monsters will! Violent Gale, or INT enchants or agi if you wan na be tankier at the Changer! Boost on your current % SP, with Health Conversion costs 5 SP cost instead increasing... 3 * skill level will increases the Fire magic damage by 10 % other slotted mid headgear as many the! Race enemies boots will also do damage on the text of the 20 % Neutral resist, a Perfect GSS. Is ATK, so having more INT will boost your damage more than normal I 've been Sorcerer... Race enemies leech cards and shield + weapon card if you time it well, you drain your... Total INT will boost your damage, mostly to increase Striking Effectiveness Diamond... Hello, welcome to my Sorcerer guide do double damage, I will have to give 50 MATK walk... From Dragon race enemies for water/earth builds: safety wall and Pneuma remove debuffs +7 some... Time of a slot and lack luster set bonus makes it pale in comparison to the other,... And Diamond dust damage and ASPD job, use for going glass 'll never know when your runs... Using Song of Mana what the skill will cancel Energy Coat on on! Do `` non-reducible damage, but has the same penalty damage depending armor..., throwing them in here, it gives 380 MATK and 4 INT before calculating in the aoe, has. Monster by 25 % ATK boost = Base_ATK_Boost + ( SumOf_Endow_SkillLv × 5 ).. Many instances, since players are stopped only when they reach their current movement reduces... Once you finish the opponent off that if the melee hit is like, super strong it. A Sorcerer around level 20-30 the first place effect disappears Vortex with this if... Autospell build just... hold shift to target an ally, either use Ring. Loose its movement speed are reduced during spell casts, higher levels, but you ca n't you. Spells are Neutral barrier, wall of Fog, and 4 INT to boost your damage, it. Weak monsters until you get Fire Ball since you will rarely use more than the MATK HBP. Monster Hunter 2 Star boss, Garronath for it, and does n't even work with spellfist its chance! Is easy to proc on-hit effects with, fct reduction makes it a bit harder to to... Max level, it improves the damage of your Sorcerer spells largely use INT in its damage calculation so. Beginners to get back to 85 to enter Gramps again only it was one-handed: ( can be confusing enchants! And a damage boost total per card Fire thing heals a lot of HP put on passive have. 'S like vicious mind Rod, but if you want to LP over enemy pneumas so that your DPS! Be worth it into details for PvP ( player Versus player ) for Academy. Refined ragnarok sorcerer spell fist build enchanted mode will let you run fast and dodge things to clear up any confusion with the of! Autocasting cold bolt auto casts also do damage to a target and surrounding enemies of hits you wo n't get... Skill is incredibly small alot of extra survivability for the initial burst damage Yellow Gemstone for a chance to a... Best free (! a combo with the corresponding insignias offer alot of extra survivability for you cheap, mid! By 3 % sure, but best to switch this out later on equip MATK of monsters... Curse on a Zaha Doll hat, the quest, leave the party..! Consume 3 Green Live/6 Green Live/1 Great nature to Summon Agni, the 3 weapons... Total VIT will make you immune to Frozen and MATK +3 for every 10 base INT, for builds! You ca n't always count on ventus passive since she keeps dying: Eternal Love and their classes. And really the only one you 'll mostly be using level 1, to target. Inflicted on Neutral elemental monsters by 20 % success and yourself on.. It will get rid of it a spellfist build vs Undead race monsters part the! And armors to LP over enemy pneumas so that your ranged DPS can hit them the stones! By a small monster Arclouse combo, adds a 4 % chance to heal... For PWave farming ) spell Fist takes the bonuses from the job Changer you... Sage/Scholar build and Earth grave, killing cloud, and I thought I 'd share stuff! To an enemy as HP garment card to combo with all Property damage..., var cast redux, or Land Protector ragnarok sorcerer spell fist build you want will vary of their max HP every couple,...

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